SuperMagical Review

SuperMagical is a colorful, match-3 game with it’s own personality. It is built for short play sessions while on the go, or long sessions on the couch. It is a puzzle game in the style of Bust-a-Move/Puzzle Bobble, just turned on it’s side. If you love those games, you’ll find plenty to enjoy here due to it’s similar gameplay but with added features that gives it it’s own flair. It seems too easy at first, but it gets a lot more challenging along the way.

Story

You play this game as Nina, a clumsy little witch who must exile her seven evil older sisters back to the underworld who were once banished there by the warlocks who are caregivers to young little Nina. One day, Nina tries to cook up a spell that the warlocks would be proud of, but due to her clumsiness, something goes wrong and she ends up opening the underworld gates somehow and unleashes an overabundance of colorful Minix creatures into the world who can wipe out all the magic in the world. Those creatures along with Nina’s seven evil sisters, who are now free as well, are causing havoc all around this world and the warlocks must make things right, but end up being overwhelmed by the evil sisters, leaving the job to Nina herself.

Presentation

This has a lot of color and a cute art style. It is animated well enough to feel like a living world. The character designs are decent and have a cute, flattering look to them. Some of the dialogue was funny to read and further gives you insight into each character’s personalities. I personally like the Super Mario-style overworld map where you pick your levels, and can also find hidden treasure bags to tap on and collect with a good eye.

Gameplay and Design

If you have played Bust-a-Move/Puzzle Bobble you will feel familiar with how this game plays. It plays the same way, just turned on it’s side. You are given a random color Minix to fire off into clumps of enemies of the same color, clearing them off the board. Every few moves, the horde gets closer towards you, and if they get close enough and reach the edge of where Nina is, they explode on you and you lose. You can also bounce Minix you shoot, off of walls to reach tricky spots on the board. Beware of white or gray Minix that can only be destroyed in specific ways, often times hindering your flow throughout each level. Every so often, there are also puzzle stages where you are given a limited number of moves to clear the entire board, which breaks things up a little. The game is controlled using the D-pad/analog stick and X button to fire. You can also control using the touch screen which I find to be more precise in some situations. It really depends on how to prefer to play, because both ways have their benefits.

You can buy various power-ups in shops that can do things, like undo your last move, send the horde of enemies back a few spaces, or change the color of your current Minix you have ready to fire. You can also come across “chance” pinatas in the shops that cost a certain number of gold, but can grant you more rare power-ups depending on the pinata you buy. There is also a card matching mini game that will grant you more power-ups or gold for each pair you successfully match up.

Coming across one of Nina’s sisters will have you try and trick them by picking a series of dialogue boxes that will often trick them into going back to the underworld if you pick the correct dialogue options. Nina may be clumsy, but her sisters are easily tricked and talked into going back to the underworld by Nina’s persuasiveness. Pick the wrong speech options, and there is no real penalty other than having to try again after another round of the regular game. Beating a sister will free one of the warlocks who will help you along the way with their own special abilities at the cost of a special “soda” you often collect along the way. You can also pick which two you want with you at all times before a match begins. Some will pick off certain colors of enemies for you, some can push the horde back if they get too close, some can also destroy certain Minix that otherwise can’t be destroyed by traditional means. Everyone is bound to find a combination they like best for their own play styles.

Conclusion

SuperMagical is a good game for short play sessions on the train, but I’m sure many can get invested and end up spending longer play sessions on it. It can get pretty addictive at first, but doesn’t get much deeper after you find some power-ups you prefer to change things up. The art style is fine for what it is but nothing too unique. I had fun with this game but I had as much fun with it as I do with Bust-a-move/Puzzle Bobble, as it is basically the same game. The touch controls offer a little more precise control which is useful. The way you buy items and such in the shops is formula for micro-transactions, but thankfully, none of that is here in this version. There’s plenty of levels to sink your teeth into so there’s plenty of bang for the buck here at $4.99.

Score: 8 out of 10

SuperMagical is a fun, match-three-type of puzzle game you can play in short bursts if you so desire. It’s gameplay feels familiar to other games that came before it though. The cute characters give the game it’s own personality, however.

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